![]() ![]() ![]() ![]() However, the narration-and-description guy? Annoying. The delivery of his lines completely and convincingly sells the illusion of a lovable rogue, and it was a joy to hear his various quips, taunts, jokes and heckles at the expense of many an NPC – or flirting in the case of almost every sprite that looked remotely-female. Plus, if you have hotspots enabled for easier navigation, occasionally there will be an unnamed default ‘Hotspot 7’ or whatever.Īnd the voice acting, oh the voice acting. The interface for console play is functional at best, clunky at worst, and there are some scaling issues with the Roehm sprite when walking around into the distance, resulting sometimes in a Very Tiny Manâ„¢ dwarfed by the scenery on more than one occasion. As I say, ambition – this game sure has it in spades.īut also early on, the cracks start showing. And this only expands as the game goes on and the north bridge is fixed, giving even more content. Most of which are voiced by a cast of diverse nature (and, alas, quality – but I’ll get to that), with even a narrator to describe to the player the various objects and places and things. In the prologue alone, there is so much to explore and interact with in some way. After, of course, some fetch-quest puzzling.Īnd it’s here, early on, that the sense of the game’s scale becomes apparent. Or rather, where one of three stories begins: there will very soon be a player-driven divergence into Brigand, Rogue, or Sorcerer, each offering their own abilities and puzzles. And so, Roehm makes haste and gets the hell outta dodge, tout suite to the neighbouring village of Volksville – which is where the story begins properly. Roehm enjoying some forbidden intimacy with the daughter of a Baron, who is more than a mite displeased and wants Roehm’s head for it. Speaking of which, the game opens with a depiction of roguish protagonist Mr. This is a beast after my own heart, in that it too decides infamy is the sexier option. #Quest for infamy adjust to full screen Pc#Patterned after (and actually almost an ascended fangame of) the classic PC point ‘n’ click adventure/RPG series Quest for Glory, this ambitious effort was originally kickstarted in 2012, canceled then revived, released on PC in 2014, and now it’s finally on consoles. Infamy, after all, is way sexier.Īnd this was what drew me in with the overall concept of Quest for Infamy. Where it’s common for many people to wish for fame, I’m the opposite. How many people who have achieved truly great things in this world would’ve done so without their ambition? But when asked about my ambitions, I’m always a little coy about the answer. ![]()
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